Prison Break 2048
Art and code by Jicem
Music by Chobi
Explosion and zapping sound effects from pixabay
Created for Metroidvania Month 23
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Prison Break Offline.zip 68 MB
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Reposting here from Discord:
I just played this today. I kinda like the 'troll' move of making it so that the cards to open the 'force fields' also removes the bridges over those small pits. I also like that there IS an upgrade to allow you to deactivate the drones (the shiv), and that the shiv has a tiny glimmer to it. However, I did miss that it existed the first few times, and there is a softlock that can happen on the second screen. If you kill the security drone too early, it can block the hallway, meaning you can't get to the ladder or the yellow forcefield to end the game. Jumps also feel a little tight, but I do appreciate the idea of having shields and lives.